![]() However, after THQ's bankruptcy, liquidation, and eventual dissolution in January 2013, publishing rights for the WWE video games were acquired by Take-Two Interactive. The series relaunched in 2011 with the release of WWE '12. While there were no errors, the game received a lot of reports for overheating in the earlier releases. The developers also had to test the game for any errors. When new features are added to future games, the developers had to create new gaming codes for these features. Yuke's revealed they had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles. The series continued to expand to various seventh-generation consoles, handhelds, and mobile devices. Raw 2007 was the first game in the series to be released for multiple game consoles. ![]() That year, THQ took over as the Japanese publisher and rebranded the Exciting Pro Wrestling series under the western name. Raw 2006, Yuke's had released previous entries of the series in Japan under the title of Exciting Pro Wrestling. Yuke's studios in Yokohama, Japan worked with WWE writers to create storylines for the "Season" modes of each game since 2005's WWE SmackDown! vs. With the exception of 2003's WWE SmackDown! Here Comes the Pain, pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown! Just Bring It in 2001. After using subtitles in previous installments, voice overs were introduced to the game's "Season Mode". Raw, following the introduction of the brand extension, which saw WWE's roster divided between the SmackDown and Raw brands the latter named after WWE's flagship program, Monday Night Raw. The series rebranded with 2004's WWE SmackDown! vs. The series engine was originally based on the one used by the Japanese Toukon Retsuden, which was also developed by Yuke's. The series was originally named after one of WWE's weekly television programs, SmackDown, and was initially exclusive to Sony's PlayStation 1 and PlayStation 2. The first game, WWF SmackDown!, was developed by Yuke's, published by THQ, and released on Mathis arrangement would continue until 2012. Due to major technical issues with that installment, the main series took a two-year hiatus with a spin-off, WWE 2K Battlegrounds, released in 2020 before the next main installment, WWE 2K22, released in 2022. Visual Concepts would take over lead development of the series beginning with WWE 2K20 in 2019. 2K, previously under the 2K Sports sub-label, took over as publisher beginning with 2013's WWE 2K14, changing the series to WWE 2K, and the series was co-developed with Visual Concepts until Yuke's departure in 2018. Raw and then simply WWE with 2011's WWE '12. Raw in 2004, the series changed its name to WWE SmackDown vs. The games were originally published by THQ and developed by Yuke's under the WWF SmackDown! name-in 2002, the WWF was renamed to WWE. In 2013, the series was rebranded as WWE 2K, beginning with WWE 2K14. Raw 2007, which expanded the series to other platforms. It was originally exclusive to PlayStation platforms until 2006's WWE SmackDown vs. The series began with WWF SmackDown! on the original PlayStation and has continued as an annual release (with the exception of 2021). The premise of the series is to emulate professional wrestling, specifically that of WWE, formerly known as the WWF. Raw, and WWE, is a series of professional wrestling sports simulation video games that launched in 2000. WWE 2K, formerly released as WWF/E SmackDown!, WWE SmackDown vs. Comments have been largely positive, with a pantheon of intricate details surfacing on social media, some of which are so simple in fact that you didn't even think they were missing.Visual Concepts (Supporting developers: 2013–2018 Sole developer: 2019–present) Scheduled for a 17 March release (14 March for Deluxe and Icon Edition access), WWE 2K23 is already leaving many prospective players excited, promising fluid gameplay, a vast roster, and a different take on the Showcase Mode you'll play AGAINST the centric Superstar - John Cena - as various opponents from his twenty-year career.Įarly reviews of the game have trickled through via YouTube from various playtesters. The success of WWE 2K22, almost the rebirth of the franchise, has led to continued hype surrounding this year's title. Mass WWE releases and the game's release date were cited as issues that led to an internal breakdown and rumblings of WWE partnering with EA Sports ahead of the latest title blowing everyone away - WWE themselves included. The nonperformance of WWE 2K20 led to reports that the relationship between both sides had become " seriously strained" during the development of WWE 2K22.
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